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Ryan Chapman

In British Columbia, Canada

About Me

I am a software engineer and technology executive with a passion for using software to solve real problems for real people. Our current product, Motive.io, is a suite of tools that allows companies to take advantage of augmented and virtual reality affordably and at scale. Motive.io puts the power of AR and VR into the hands of instructional designers who can use the Motive.io drag-and-drop authoring tool to build sophisticated AR and VR experiences without writing a single line of code. Prior to Motive.io, as president and tech lead at RocketChicken Interactive, I led a team of storytellers and technical experts who constantly pushed the boundaries of mobile entertainment. Our launch title, CodeRunner, was lauded as one of the most innovative games on iPhone to date. Released in 2011, CodeRunner pioneered the location-based game genre and is the only location-based game to fuse storytelling, film-making, and social game play. My work experience is diverse, from the telecom industry to enterprise software, from startups to Microsoft. I've designed and developed device drivers, games, operating systems, web applications, and many other types of software on an array of platforms from embedded systems to server clusters, mobile devices, AR & VR headsets, and much more.

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