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Wilson J. Tang
In British Columbia, CanadaAbout Me
The age of AR requires entirely new design approaches that spans industrial design, UX/UI, 3D art and video games. For the last 12 months we have been focused on building YumeGo - an app and platform to let people discover enriching interactive experiences in the world around them. We are developing experiences such as AR STEM games and AR museum exhibits - experiences intended to inspire and engage the next generation. We are committed to a mobile-first data-driven approach to our entire stack, optimized to reach anyone with a smartphone at first, and new AR/MR devices in the future. Prior to this, I was one of the founding members of Kabam Vancouver (formerly Exploding Barrel Games) where my team developed games that was downloaded more than 200m+ times, earning Editor's Choice in 100+ countries and revenues of usd$300 million+. Duties included Art Direction, Creative Development, Branding, Marketing, UX and Talent Development. Prior to Kabam I was the Senior Art Director/Creative Director at Electronic Arts/Blackbox where I oversaw the visual and creative development for one of their biggest IP's. Prior to games I worked at George Lucas's Industrial Light and Magic (ILM) for 7 years as Visual Effects Art Director. Projects at ILM include Spielberg's "A.I.:Artificial Intelligence", Ang Lee's "The Hulk". During preproduction of "A.I" in 2001, I pioneered the use of real-time game engines for use in previsualization of virtual environments. The technique was used by Steven Spielberg and I was granted a USA patent for the process. I have lectured on UX Design at Emily Carr University of Art & Design, and have been on the board of advisers for the Intercross Creative Center (icc-jp.com) in Japan since 2001. Specialties includes AR, VR, 3D UX & UI Design, Art Direction, Mobile App Design, Cinematic Direction, Original IP development, 3D World Building, Production Design, Graphic Design, Creative Leadership, New Media Strategy.
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