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Byeong Gyu Park
In California, United StatesAbout Me
• Only Technical Animation Director in Call of Duty studios. • Responsible for character rigging pipeline for "Call of Duty" series for about 8 years • Developing Maya and Motion builder character rigging and animation tool pipeline • Only Technical Animator for "Guitar Hero" series for over 6 years • Started CG from 1996 ("3D Studio R4" in MS-DOS, 3DS MAX previous version) • Started very first Maya Unix version and have been using it for over 20 years so far - Character rigging, Cloth simulation, technical troubleshooting, Character modeling, and Virtual Reality design • Multi-scripting language ability - Max script, Python, Pyqt, PySide and Mel • Proficient in most commonly used computer design applications - 3D Max, Maya, Motion Builder, Havok Ragdoll & Cloth, Zbrush, and so on • Personal Website >> http://www.cgkong.com/
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