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Gavin Goulden

In California, United States

About Me

Gavin Goulden is an Art Director at Insomniac Games, having most recently worked on Marvel's Spider-Man: Miles Morales. Previously, he was the Lead Character Artist for Insomniac Games on Marvel's Spider-Man, Sunset Overdrive. With nearly twenty years of experience, Gavin has contributed to projects such as BioShock Infinite, Dead Rising 2, The Bigs 2, F.E.A.R.2, Dragon Age, Damnation, among other titles. Along with being a games industry veteran, Gavin is also the author of “3D Masterclass: The Swordmaster” (A tutorial book published by 3DTotal Publishing) as well as contributing over two dozen articles to 3DArist Magazine. Credits: -Marvel's Spider-Man: Miles Morales (Art Director) -Marvel's Spider-Man (Lead Character Artist) -Sunset Overdrive (Lead Character Artist) -Bioshock Infinite (Lead Character Artist) -Bioshock Infinite Burial at Sea DLC (Lead Character Artist) -Dead Rising 2 (Character / Weapons Artist) -Dead Rising 2 Case Zero DLC(Character / Weapons Artist) -The Bigs 2 (Character Artist) -Damnation (Character Artist) -EA Playground (Artist) -Marine Sharpshooter 3 (Artist) -Wordjong (Artist) -Dragon Age: Origins (Contributing Artist) -F.E.A.R.2: Project Origin (Contributing Artist) -3D Masterclass: The Swordmaster (Author) -Tutorials featured in over 12 issues of 3DArtist Magazine (Including cover art) Nearly 10 years of Game Art Experience: -High and Low resolution modeling for current generation character creation. -Internal and external character art team management. -Working experience with Unreal, Gamebryo, Source, and proprietary engines. -Working experience with ZBrush, 3DSMax, Maya, Photoshop. -Working experience with Perforce, Hansoft, TestTrack Pro. -Shipped titles on Xbox360, PS3, PC, PS2, Game Cube, Nintendo DS, and various mobile devices. Specializations: -Character/Creature modeling and texturing. -Character pipeline development, implementation, and upkeep. -Internal and external team management.

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Employee California, United States

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